I am a passionate software game developer with a deep focus on creating voxel-based projects and cutting-edge graphics applications. My expertise lies in designing and developing high-performance game engines, rendering pipelines, and innovative 3D graphics solutions that push the boundaries of visual fidelity.
With a strong background in C++, DirectX11, Vulkan, and modern rendering techniques, I have a proven track record of delivering immersive experiences that captivate players and users alike. My work includes developing voxel engines, embedding scripting tools, creating gameplay systems, implementing PBR (Physically Based Rendering) systems, and optimizing graphics performance for real-time applications.
I thrive in environments that challenge my technical skills and allow me to collaborate with creative teams to bring visionary ideas to life. Whether it's building custom tools or creating shaders I am committed to excellence and innovation in every project I undertake.Â
Phone : +1 (440) 876-7650
LinkedIn : https://www.linkedin.com/in/omar-vaikness/
Email : ovaikness@smu.edu