Role | Sole Developer
Cubikki is a voxel-based rendering project created in the PB Engine that integrates advanced graphics techniques using Vulkan. It features physically based rendering (PBR), skeletal animation support, and custom post-processing effects like tonemapping. The project includes a Lua scripting system powered by the Sol library, enabling dynamic gameplay logic and user customization. Lua is used to manipulate game entities, control actor behaviors, and facilitate rapid iteration without recompiling. Additionally, Cubikki features an ImGui-based debugging interface, providing real-time insights into rendering, entity management, and performance metrics. Designed for performance and flexibility, Cubikki leverages procedural generation and optimized rendering pipelines to deliver high-quality visuals in a voxel-based environment.
Role | Sole Developer
Vaporum is a turn-based real-time strategy (RTS) game developed in custom C++ engine using DirectX 11. It features a fully custom event system, a developer console, and a proprietary particle system, alongside networked multiplayer capabilities powered by the Windows Networking API (Socket.h). The game delivers immersive 3D rendering and dynamic audio, ensuring a rich strategic experience over a network.
Role | Sole Developer
Simple Miner is a voxel based sandbox game developed in a custom C++ engine it features chunk save / loading, DX11 rendering, day night cycles, sky lighting, tree generation, and procedural world generation.
Role | Sole Developer
A shooter game made in a custom C++ engine using DX11 the player shoots bill-boarded zombies in a wave based survival.
Role | Sole Developer
Starship is a C++ game inspired by Asteroids, featuring custom AI-driven enemies and dynamic AI wave generation. Built entirely in C++, the game utilizes a minimalist rendering approach, where all visuals are constructed using simple triangle primitives without textures. This project showcases my skills in low-level graphics programming, AI behavior design, and game mechanics development.